The 2026 Maze of Muertos Secret Rare Pumpking the King of Ghosts (MZMU-EN061), a 6-level DARK Zombie Effect Monster featuring a distinctive Holo finish.
Pumpking the King of Ghosts
2026 • Yu-Gi-Oh! • Maze of Muertos
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Description
Released in 2026 as part of the Maze of Muertos expansion, Pumpking the King of Ghosts (MZMU-EN061) stands as a notable inclusion in the Yu-Gi-Oh! Trading Card Game. This Effect Monster carries the DARK attribute and is classified as a Zombie-type, occupying the 6th Level position on the monster hierarchy. Collectors familiar with the game's mechanics recognize this archetype's thematic consistency, making this card a recognizable piece for those tracking the series' evolution. The card is distinguished by its Secret Rare rarity, which is visually represented by a premium Holo finish. This treatment adds a layer of visual appeal that collectors often seek when building their collections or completing set runs. For Yu-Gi-Oh! collectors, identifying cards by their set code, card number, and rarity is essential for accurate cataloging. MZMU-EN061 provides a clear reference point for this purpose, allowing collectors to track their holdings against official database records. Whether you are focusing on completing the Maze of Muertos set or acquiring specific High-Rarity cards for your collection, understanding the card's attributes—its Type, Attribute, and Level—is fundamental to evaluating its place within the broader game landscape. This product represents a tangible connection to the 2026 release, offering a standard reference for the card's physical presentation and mechanical identity.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Pumpking the King of Ghosts
Game
Yu-Gi-Oh!
TCG Attributes
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Secret Rare
Card Stock
English
Holo
Dark
Zombie
6
1800 / 2000
Card Text
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Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.










