The 2026 Yu-Gi-Oh! Maze of Muertos Secret Rare version of Pumpking the King of Ghosts (MZMU-EN061) features a distinctive Holo finish, offering a premium collectible piece for dedicated enthusiasts.
Pumpking the King of Ghosts
2026 • Yu-Gi-Oh! • Maze of Muertos
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Price History
Description
This card is distinguished by its Secret Rare rarity, which provides a premium Holo finish that elevates its visual appeal compared to standard prints. Collectors often target this card number to complete their set of Maze of Muertos releases, making it a focal point for set builders who appreciate the intricate design work characteristic of the series. The Holo treatment catches the light in a way that highlights the card's details, providing a satisfying tactile and visual experience for those who handle their cards frequently. Whether used for display purposes or kept in pristine condition for long-term preservation, this card represents a significant piece of the 2026 Yu-Gi-Oh! landscape. Its identity as a Secret Rare ensures it stands out in any binder or portfolio, appealing to both casual fans and serious investors in the trading card game market. The combination of the iconic Pumpking character and the exclusive finish makes this product for anyone tracking the evolution of the Maze of Muertos expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Pumpking the King of Ghosts
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Secret Rare
Card Stock
English
Holo
Dark
Zombie
6
1800 / 2000
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
