Pumpking the King of Ghosts (MRD-079) is a common card from the 2002 Yu-Gi-Oh! Metal Raiders set, identifying this character entry in the series.
Pumpking the King of Ghosts
2002 • Yu-Gi-Oh! • Metal Raiders
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Description
The 2002 Metal Raiders expansion remains a foundational release for Yu-Gi-Oh! Trading card game enthusiasts, introducing a distinct roster of monsters and spells. Within this catalog, Pumpking the King of Ghosts (MRD-079) stands as a recognized entry for collectors tracking the set's full composition. As a common rarity card, it serves as a baseline component for those aiming to complete the Metal Raiders collection or build diverse archives of the era's primary monster types. Collectors often value this card for its representation of the early 2000s design language and character themes established during the game's initial international rollout. The MRD-079 designation provides a clear reference point for organizing sets, making it a practical addition for hobbyists who prioritize catalog completeness. Whether used for archival purposes or as a reference piece in a broader Yu-Gi-Oh! Library, this card offers a tangible connection to the Metal Raiders expansion's historical context. By focusing on accurate set identification and catalog data, collectors can navigate the vast landscape of Yu-Gi-Oh! Releases with confidence. The Metal Raiders set continues to attract attention from those interested in the franchise's evolution, and cards like MRD-079 play a key role in that ongoing narrative.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Pumpking the King of Ghosts
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Dark
Zombie
6
1800 / 2000
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
