Pumpking the King of Ghosts, MRD-079, a 2002 Common DARK Zombie Effect Monster from the Yu-Gi-Oh! Metal Raiders set.
2002 • Yu-Gi-Oh! • Metal Raiders
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Raw / Ungraded
PriceCharting Price Guide · Guide Estimate evidence · captured Oct 18, 2026
Pumpking the King of Ghosts, designated as card number MRD-079, is a foundational Effect Monster from the Yu-Gi-Oh! Metal Raiders expansion released in 2002. As a Level 6 DARK Zombie, this card occupies a specific niche in the game's early strategy landscape, appealing to collectors who value the historical design elements of the Metal Raiders series. The card's classification as a Common rarity makes it an accessible entry point for building complete sets or exploring the foundational monster roster of the early 2000s TCG era. In the context of the Yu-Gi-Oh! Trading card game, Pumpking represents the diverse monster types available to duelists during this period. Its Zombie attribute and DARK alignment allow for strategic synergy within archetypes that utilize graveyard resources or zombie-specific effects. Collectors often seek out cards like MRD-079 to document the evolution of monster mechanics and artistic styles that defined the game's initial years. For investors and hobbyists, completing a set from 2002 offers a tangible connection to the game's heritage. Pumpking the King of Ghosts serves as a key component for those assembling a comprehensive Metal Raiders collection. Whether you are a veteran duelist looking to fill gaps in your binder or a new collector interested in the roots of the Yu-Gi-Oh! Meta, this card provides a direct link to the strategic depth and variety of the original expansions.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Pumpking the King of Ghosts
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Dark
Zombie
6
1800 / 2000
Abilities, attacks, oracle text, and flavor text printed on the card.
Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
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