Pumpking the King of Ghosts (MRD-E079) is a common trading card from the 2002 Yu-Gi-Oh! Metal Raiders expansion.
Pumpking the King of Ghosts
2002 • Yu-Gi-Oh! • Metal Raiders
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Description
Pumpking the King of Ghosts (MRD-E079) represents a foundational piece of the Yu-Gi-Oh! Metal Raiders expansion, released in 2002. As a Common rarity card within this set, it serves as a standard yet essential component for enthusiasts building their Metal Raiders collection. The card number MRD-E079 identifies it clearly within the catalog, ensuring collectors can easily locate and verify this entry. For many hobbyists, completing the base set is a primary goal, and this card plays a vital role in that pursuit. Collectors often seek out these cards to complete their physical sets or to archive the diversity of designs from this era. The straightforward identification of this product makes it accessible for both new and experienced Yu-Gi-Oh! traders. Whether you are focusing on set completion or expanding your library of classic cards, this entry from 2002 remains a relevant part of the hobby's history. It stands as a recognizable figure for those who follow the Metal Raiders release closely.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Pumpking the King of Ghosts
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Dark
Zombie
6
1800 / 2000
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
