The Horn of Deafening is a rare artifact card from the 1995 Chronicles expansion, identified as card number 100 in the Magic: The Gathering trading card game.
Horn of Deafening
1995 • Magic: The Gathering • Chronicles
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Description
Released in 1995 as part of the Chronicles expansion, the Horn of Deafening stands as a distinctive artifact within the Magic: The Gathering trading card game. Carrying card number 100 and illustrated by Dan Frazier, this piece is categorized as a rare card, reflecting its strategic value during the game's early eras. The card requires four mana to cast and offers a potent defensive utility: by paying two mana and tapping the artifact, a player can prevent all combat damage dealt by a target creature for the remainder of that turn. This ability allows collectors and players to control the battlefield dynamics, making the Horn of Deafening a notable inclusion for those interested in the history of Magic's artifact mechanics. Collectors often seek this card for its place in the Chronicles set, which serves as a foundational reference for the game's early design philosophy. Whether you are building a vintage collection or exploring the roots of competitive gameplay, this card provides a tangible connection to the 1995 era of Magic: The Gathering. The Horn of Deafening remains a key identifier for enthusiasts of the Chronicles subset, offering both historical context and mechanical intrigue for modern analysis.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Horn of Deafening
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Dan Frazier
Card Stock
English
{4}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
"A blast, an echo . . . then silence."
