The 1995 Chronicles expansion of Magic: The Gathering with this catalog entry for Runesword, card number 106.
Runesword
1995 • Magic: The Gathering • Chronicles
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Description
Released in 1995, the Chronicles expansion serves as a foundational entry point for Magic: The Gathering collectors, reissuing cards from early sets like the Alpha, Beta, and Unlimited editions. Runesword, identified as card number 106 in the Chronicles set, is a rare artifact that offers significant strategic value through its combat manipulation capabilities. This product represents a key piece for enthusiasts building comprehensive libraries of the game's history. The card functions by allowing a player to boost an attacking creature's power, while simultaneously imposing strict penalties on opponents' creatures, including preventing regeneration and forcing exile upon death. For collectors focused on the Chronicles era, this artifact stands out due to its complex rules text and its role in defining early artifact design. The Magic: The Gathering trading card game continues to maintain a dedicated following, and items from this 1995 release are often sought after for their historical significance within the TCG community. Whether used for deck construction or set completion, Runesword remains a notable component of the Chronicles collection, appealing to those interested in the strategic depth of the game's initial years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Runesword
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Christopher Rush
Card Stock
English
{6}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
