The 1995 Magic: The Gathering Chronicles rare artifact Rakalite. This essential card for set completionists features unique defensive gameplay mechanics.
Rakalite
1995 • Magic: The Gathering • Chronicles
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Description
Rakalite, identified as card number 105 in the 1995 Chronicles set, stands as a distinctive artifact within the Magic: The Gathering trading card game. Designed by Christopher Rush, this rare card offers a strategic defensive option for players navigating the early era of the game. The card requires six mana to cast and provides a valuable utility ability that allows the controller to prevent the next point of damage dealt to any target during the turn. This protective effect makes it a versatile inclusion in various artifact-heavy strategies, particularly for those looking to complete the Chronicles expansion. Collectors value this piece for its historical significance in the TCG's development and its role in the set's diverse artifact pool. As part of the Chronicles compilation, Rakalite represents a key component for enthusiasts aiming to assemble the full catalog of cards from this foundational release. The card's text box reflects the creative design philosophy of the mid-90s, blending mechanical utility with thematic flavor regarding power and troop scarcity. For investors and hobbyists alike, owning a copy of this Chronicles rarity provides a tangible connection to the game's rich lore and strategic depth. Rakalite remains a sought-after item for those who appreciate the intricate design and gameplay potential of early Magic expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Rakalite
Game
Magic: The Gathering
TCG Attributes
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Rare
Christopher Rush
Card Stock
English
{6}
Artifact
Card Text
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{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.
