Collect the 1995 Magic: The Gathering Chronicles card Living Armor (CHR 103), a common artifact with unique utility for creature enhancement.
Living Armor
1995 • Magic: The Gathering • Chronicles
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Description
Living Armor is a notable entry in the 1995 Chronicles expansion for Magic: The Gathering, identified by card number 103 in the CHR set code. As a common artifact, this card offers a flexible tactical option for players and collectors alike. The card requires four mana to cast and features rules text that allows the owner to sacrifice it to place a number of +0/+1 counters on a target creature equal to that creature's mana value. This mechanic provides a strategic way to boost creatures, making it a functional piece for deck construction. The flavor text adds a layer of narrative depth, hinting at the uncomfortable process of donning such protective gear. Artists and designers from the mid-90s era of Magic: The Gathering created this piece, which remains a staple for those interested in the game's early history. Collectors often seek out copies of Living Armor to complete their Chronicles set, appreciating its straightforward design and utility. The card's identity as a common artifact makes it accessible, yet its unique ability ensures it holds interest among enthusiasts of the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Living Armor
Game
Magic: The Gathering
TCG Attributes
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Common
Anson Maddocks
Card Stock
English
{4}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.
