Catalog reference for the 1994 Foreign Black Border Healing Salve card (#22), a foundational white instant from Magic: The Gathering's earliest sets.
Healing Salve
1994 • Magic: The Gathering • Foreign Black Border
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Price History
$1.25
Description
Healing Salve stands as a defining white instant from the 1994 Foreign Black Border set, serving as a cornerstone for early Magic: The Gathering players. As card number 22 in the set, this card was designed by Dan Frazier and remains a recognizable piece of the game's history for collectors of vintage Magic trading cards. The Foreign Black Border era represents a distinct period in the game's print history, distinguished by its unique border style and the foundational mechanics established during Magic's launch. For investors and historians of the hobby, this set provides a tangible link to the origins of the collectible card game industry. Mechanically, Healing Salve offers players a versatile choice, allowing them to either gain 3 life or prevent the next 3 damage that would be dealt to a target. This dual utility made it a staple in early deck construction, reflecting the design philosophy of the time where simple, impactful effects were paramount. Collectors often seek out cards from this release to complete their Foreign Black Border sets or to appreciate the evolution of card design and rules text in the game's earliest years. The card's simplicity and historical significance make it a valuable addition to any collection focused on the foundational era of Magic: The Gathering, offering both gameplay nostalgia and catalog completeness for dedicated enthusiasts building their library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Healing Salve
Game
Magic: The Gathering
TCG Attributes
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Common
Dan Frazier
Card Stock
English
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.




















