Gloom is an uncommon enchantment from Magic: The Gathering's 1995 Fourth Edition Foreign Black Border set, offering classic early-game strategic value.
Gloom
1995 • Magic: The Gathering • Fourth Edition Foreign Black Border
No Listings Available
No listings available right now.
Market Price Guide
No condition-by-condition breakdown has been recorded for this card yet.
Price History
Description
Released in 1995, the Fourth Edition Foreign Black Border set established Magic: The Gathering as a cornerstone of the trading card game hobby. Within this foundational release, the card Gloom (number 139) stands out as a pivotal uncommon enchantment that shaped early gameplay dynamics. Designed by Dan Frazier, this piece captures the artistic style and mechanical depth that defined the game's initial expansion phase. Gloom functions as a global effect that alters the cost structure of spells and abilities. Specifically, it imposes an additional mana cost on white spells and activates the costs for white enchantments, forcing players to adapt their resource management strategies. This mechanical shift made Gloom a frequent inclusion in control-oriented decks, where manipulating opponent resources is key to victory. Its role in the metagame of the mid-90s highlights the strategic complexity that attracted long-term collectors. For enthusiasts of vintage collectibles, the Foreign Black Border variant holds distinct historical significance. These cards were printed for international markets and feature the distinctive black border that preceded the standard border design. Collectors often seek out cards from this era to appreciate the evolution of card design, text boxes, and flavor text over the decades. Gloom represents a tangible link to the game's formative years, appealing to those who value the history of Magic: The Gathering. Whether you are building a comprehensive set of Fourth Edition cards or focusing on iconic enchantments, this card offers a meaningful addition to any collection. The enduring appeal of early Magic cards lies in their connection to the game's origins and the nostalgia they evoke. The combination of its gameplay utility in its era and its status as a piece of gaming history makes it a compelling subject for study and collection.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.










