This product is the Gloom card, numbered 139, from Magic: The Gathering's 1995 Fourth Edition Foreign Black Border release.
Gloom
1995 • Magic: The Gathering • Fourth Edition Foreign Black Border
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Description
Released in 1995, the Fourth Edition Foreign Black Border set established a foundational era for Magic: The Gathering collectors. This card, Gloom, is numbered 139 within that expansion. As an Uncommon Enchantment, it was illustrated by Dan Frazier and features a mana cost of {2}{B}. The card’s rules text dictates that white spells cost three additional mana to cast, while activated abilities of white enchantments also cost three more mana to activate. This mechanical effect made it a significant strategic tool during the game's early competitive history. Collectors often seek this card to complete their Fourth Edition Foreign Black Border sets or to build vintage-style decks that reflect the game's mid-90s design philosophy. The Foreign Black Border variant is particularly noted by enthusiasts for its distinct aesthetic compared to standard releases. For those interested in the evolution of Magic: The Gathering mechanics, this card represents a pivotal moment in black mana utility. Whether you are building a collection focused on early era cards or studying the development of enchantment effects, this piece holds historical significance within the TCG community. Understanding the context of the 1995 Fourth Edition release helps appreciate the design choices made for cards like Gloom.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
