The Adarkar Unicorn (Ice Age #1) is a foundational white creature card from Magic: The Gathering's 1995 Ice Age expansion, known for its versatile mana generation ability.
1995 • Magic: The Gathering • Ice Age
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 28, 2026
The Adarkar Unicorn serves as the inaugural card in the Ice Age expansion, released by Wizards of the Coast in 1995. As card number one in this iconic set, it holds a distinct place in the history of Magic: The Gathering, representing the beginning of a complex block defined by frozen landscapes and survival mechanics. Illustrations by Quinton Hoover bring this white mana creature to life, capturing the essence of the set's aesthetic and thematic focus. In gameplay, the Adarkar Unicorn is a three-mana white creature with a power and toughness of 2/2. Its primary utility stems from its activated ability: tapping the card allows the player to add one blue mana or one colorless mana, but with a significant caveat. This generated mana can only be spent to pay the card's cumulative upkeep cost. This restriction creates a strategic dilemma for players, forcing them to balance immediate resource acceleration against the growing mana investment required to keep the Unicorn on the battlefield. For collectors, the Ice Age set remains a cornerstone of early Magic history. The Adarkar Unicorn, being the first card in the set, is often sought after by those looking to complete base set collections or explore the origins of the game's mana systems. Its status as a common card makes it accessible, yet its position as card #1 gives it a unique identity among enthusiasts. The card’s design and mechanics reflect the innovative spirit of the mid-90s TCG boom, offering a tangible connection to the game's evolution. Whether you are a veteran player reminiscing about early formats or a new collector diving into Magic's rich lore, the Adarkar Unicorn offers a glimpse into the foundational strategies of Ice Age. Its simple yet impactful ability exemplifies the resource management challenges that define Magic: The Gathering. Collecting this card provides a direct link to the 1995 release, allowing enthusiasts to appreciate the artistry and design philosophy that established the franchise's legacy.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Adarkar Unicorn
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Quinton Hoover
Card Stock
English
{1}{W}{W}
Creature — Unicorn
2 / 2
W
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare." —General Jarkeld, the Arctic Fox
FAQ
The Adarkar Unicorn can be tapped to add one blue mana or one colorless mana. However, any mana produced this way can only be used to pay its cumulative upkeep cost.
The Adarkar Unicorn from the Ice Age set was illustrated by artist Quinton Hoover, whose artwork is featured on the official Magic: The Gathering card.
As the first card in the Ice Age set, the Adarkar Unicorn holds a unique position for collectors who aim to complete the set in numerical order, marking the start of the expansion's sequence.
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