The 1995 Magic: The Gathering Soul Barrier card from the Ice Age set, featuring unique enchantment mechanics and Harold McNeill's distinctive artwork.
Soul Barrier
1995 • Magic: The Gathering • Ice Age
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Description
The 1995 Magic: The Gathering Soul Barrier card, numbered 103 in the Ice Age set, remains a recognizable piece of trading card game history. Designed by Harold McNeill, this blue enchantment offers a strategic defensive option that has fascinated collectors since its initial release. The card’s ability to deal damage to opponents who summon creatures adds a layer of tactical depth that defines the era's gameplay style. Collectors often seek out specific cards from the Ice Age expansion to complete their sets or to appreciate the unique artistic direction of the mid-90s. Soul Barrier stands out as a key component for those interested in the strategic evolution of blue spells. Its straightforward yet effective rules text appeals to both casual players and serious enthusiasts who value the foundational mechanics established during this period. By focusing on the identity and historical context of cards like Soul Barrier, we help collectors understand the broader narrative of Magic: The Gathering. Whether you are building a comprehensive collection of Ice Age cards or simply admire the work of artist Harold McNeill, this product offers a tangible connection to the game's rich past. ## Sources
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Soul Barrier
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Harold McNeill
Card Stock
English
{2}{U}
Enchantment
U
Card Text
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Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
"There's more than one way to skin an Ouphe—or thwart a mage." —Gustha Ebbasdotter, Kjeldoran Royal Mage
