Gloom (Card #111), an Uncommon Enchantment from the 1993 Magic: The Gathering Intl. Collectors' Edition, featuring iconic design elements and strategic gameplay value.
Gloom
1993 • Magic: The Gathering • Intl. Collectors' Edition
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Description
Gloom stands as a foundational black Enchantment from the 1993 Magic: The Gathering Intl. Collectors' Edition. Identified as card number 111 in the CEI set, this Uncommon card challenges opponents by increasing the mana cost of white spells and activated abilities of white enchantments. The card’s design reflects the early aesthetic of the game, with a layout that emphasizes clarity for its strategic impact. Collectors often seek this card to complete the Intl. Collectors' Edition set, which holds a unique place in the history of trading card games. The artwork by Dan Frazier adds visual interest, capturing the essence of the card’s dark theme. As part of the Magic: The Gathering legacy, Gloom remains a staple for enthusiasts of vintage TCGs. Its straightforward mechanics make it accessible, while its set origin appeals to those documenting the evolution of the game. For investors and hobbyists alike, this card offers a tangible connection to the sport's origins, blending nostalgia with strategic depth. Whether building a collection or studying game design, Gloom provides a compelling entry point into the Intl. Collectors' Edition.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Card Text
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White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
