The 1994 Magic: The Gathering Legends card #178, Cocoon. This Uncommon Enchantment-Aura offers unique strategic value for TCG collectors and players.
Cocoon
1994 • Magic: The Gathering • Legends
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Description
The 1994 release of Magic: The Gathering Legends established a rich foundation for competitive play and collecting, with card #178, Cocoon, standing out as a distinct strategic option within the set. Designed by Mark Tedin, this Uncommon card functions as an Enchantment — Aura, allowing collectors to engage with the game's early mechanical depth through its unique transformation abilities. For enthusiasts of vintage trading card games, integrating this piece into a collection provides insight into the evolving design philosophy of The cataloged TCG history. Cocoon introduces a compelling risk-and-reward dynamic for players. By enchanting a creature, the card initially restricts movement through tap effects and pupa counters, but ultimately rewards patience with a +1/+1 counter and the Flying ability. This mechanical evolution makes it a favorite among those who appreciate complex interactions in early-era Magic cards. Whether you are building a comprehensive set of Legends cards or focusing on powerful enchantments, this card represents a significant chapter in the franchise's legacy. Collectors value these vintage cards not only for their nostalgic appeal but also for their tangible connection to the origins of the trading card game industry. Exploring the Legends expansion allows collectors to appreciate the artistic and mechanical innovations that defined the mid-90s gaming landscape. For those interested in the strategic nuances of early Magic releases, Cocoon remains a notable inclusion for both completionists and players seeking unique board states. ## What is the card type of Cocoon in Magic: The Gathering Legends? Cocoon is classified as an Enchantment — Aura card within the Legends expansion. It requires a target creature to enchant and modifies that creature's abilities over time. ## How does the gameplay mechanic of Cocoon work? When played, Cocoon taps the enchanted creature and places pupa counters on itself. It prevents the creature from untapping until counters are removed, after which the creature gains a +1/+1 counter and Flying. ## Why is Magic: The Gathering Legends significant for collectors? It represents a pivotal era in the trading card game's history, offering collectors a wide array of iconic cards and strategic innovations.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Cocoon
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mark Tedin
Card Stock
English
{G}
Enchantment — Aura
G
Card Text
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Enchant creature you control When this Aura enters, tap enchanted creature and put three pupa counters on this Aura. Enchanted creature doesn't untap during your untap step if this Aura has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from this Aura. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
