The Magic: The Gathering Ray of Command foil card from the 2008 Masters Edition II set (#61). This Uncommon Instant offers strategic control for collectors and players.
Ray of Command
2008 • Magic: The Gathering • Masters Edition II
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Description
Ray of Command is a distinct Instant card from the Magic: The Gathering Masters Edition II set, released in 2008. Identified as card number 61 with the set code ME2, this foil Uncommon features artwork by Harold McNeill and carries a mana cost of {3}{U}. The card’s mana value is 4, fitting neatly into blue mana strategies. As an Instant, it allows players to untap a target creature controlled by an opponent and gain control of that creature until end of turn. Additionally, the creature gains haste until end of turn. When you lose control of the creature, it taps. This mechanical effect makes Ray of Command a tactical tool within the Magic: The Gathering trading card game. Collectors value this card for its foil treatment and its place in the Masters Edition II series. The Masters Edition sets are known for reprinting classic cards with updated artwork and design elements, appealing to fans of the game's history. This foil version adds a layer of visual appeal for those building themed collections or completing the ME2 set. The card’s design and rarity make it a notable piece for enthusiasts of vintage Magic: The Gathering products. Whether for gameplay or display, this card represents a specific era of the game's evolution. Collectors often seek out foil variants for their enhanced aesthetic and perceived value. The Masters Edition II release continues to be a point of interest for those who appreciate the game's strategic depth and historical significance. This card remains a recognizable element for fans of blue mana strategies and control gameplay. The combination of its foil finish and strategic utility ensures it remains a sought-after item in the Magic: The Gathering community. Collectors appreciate the clarity of its rules text and the precision of its foil printing. This card is a staple for those interested in the strategic nuances of the game. The Masters Edition II set offers a curated selection of cards that define the game's legacy. Ray of Command stands out as a key component for collectors focusing on blue Instant cards. Its foil treatment adds a premium feel, making it a desirable addition to any Magic: The Gathering collection. The card’s design reflects the artistic style of the era, with clean lines and clear typography. Collectors value the consistency of the foil finish across the set. This card is a testament to the enduring appeal of Magic: The Gathering. The Masters Edition II series continues to attract new and returning players. Ray of Command is a key card for those interested in the game's strategic history. Its foil variant is particularly sought after by collectors who appreciate the visual distinction it offers. The card’s rules text is clear and concise, making it easy to understand and play. This card is a valuable addition to any Magic: The Gathering collection. The Masters Edition II set is a important part of the game's history. Ray of Command is a key card for collectors and players alike. Its foil treatment adds a unique touch to this classic Instant.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Ray of Command
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Harold McNeill
Card Stock
English
Foil
{3}{U}
Instant
U
Card Text
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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.












