The 1995 Magic: The Gathering Renaissance set with this Vampire Bats card, featuring the iconic Bat subtype and versatile activated abilities.
Vampire Bats
1995 • Magic: The Gathering • Renaissance
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Description
The Vampire Bats card stands as a foundational element of the Magic: The Gathering Renaissance expansion released in 1995. Identified by card number 67, this Common creature belongs to the black mana color identity and is categorized as a Bat subtype. Designed by Anson Maddocks, the card captures the gothic aesthetic that defined the Renaissance era of TCG design. Gameplay mechanics for Vampire Bats include the Flying keyword, allowing it to evade unblocked attacks unless opposing creatures possess Flying or Reach. Additionally, it features an activated ability that grants +1/+0 power until end of turn, usable up to twice per turn. This dual functionality makes it a flexible addition for collectors analyzing early black mana strategies. Collectors often seek out specific card numbers from this era to complete their Vintage Magic: The Gathering sets. Understanding the role of creatures like Vampire Bats helps investors appreciate the evolution of game balance and design philosophy from the mid-90s. Whether you are building a nostalgic collection or studying the history of Magic, this card offers a tangible link to the game's early competitive landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Vampire Bats
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anson Maddocks
Card Stock
English
{B}
Creature — Bat
0 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
