The 1996 Battering Ram card from Magic: The Gathering's Rivals Quick Start Set is a foundational artifact creature for TCG enthusiasts.
Battering Ram
1996 • Magic: The Gathering • Rivals Quick Start Set
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Description
Released in 1996 as part of the Rivals Quick Start Set, the Battering Ram (card number 47) is a distinct entry in early Magic: The Gathering history. This common Artifact Creature — Construct features a mana cost of {2} and serves as a strategic piece for players building decks around banding mechanics. The card's rules text allows it to gain banding at the start of combat, enabling unique tactical attacks, while also providing a defensive trigger that destroys Walls when blocked. For collectors, this card represents the foundational era of the trading card game, designed to introduce new players to complex interactions. The Rivals Quick Start Set was instrumental in expanding the Magic: The Gathering community, making cards like Battering Ram significant for those studying the game's early design philosophy. Collectors often seek this card number to complete set collections or to analyze the evolution of artifact creatures in the TCG. Its straightforward design and functional gameplay make it a staple for historians and investors looking at the roots of competitive card play. The Battering Ram remains a recognizable name among early Construct cards, offering a tangible connection to the game's formative years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Battering Ram
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Jeff A. Menges
Card Stock
English
{2}
Artifact Creature — Construct
1 / 1
Card Text
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At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
