A piece of TCG history with Battering Ram, card #48 from Magic: The Gathering's foundational 1996 Introductory Two-Player Set.
Battering Ram
1996 • Magic: The Gathering • Introductory Two-Player Set
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Description
Battering Ram holds a distinct place in Magic: The Gathering history as card #48 within the 1996 Introductory Two-Player Set (ITP). Designed by Jeff A. Menges, this Common artifact creature features a mana cost of {2} and serves as an early example of Construct design in the game's first expansion era. The card’s rules text allows it to gain banding at the beginning of combat, enabling coordinated attacks, while its secondary ability destroys any Wall it becomes blocked by at end of combat. This mechanical identity makes it a functional piece for collectors exploring early Construct cards or completing the full ITP set. As a foundational release, the 1996 Introductory Two-Player Set remains a cornerstone for understanding the evolution of Magic: The Gathering trading card game mechanics. Collectors often seek this card number to complete their Introductory Two-Player Set collection, appreciating its role in the game's introductory learning curve. The product represents a tangible link to the late 1990s TCG boom, offering enthusiasts a chance to own a verified piece of the brand's legacy. Whether you are building a vintage portfolio or exploring the origins of artifact creatures, Battering Ram provides a concrete connection to the game's earliest days.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Battering Ram
Game
Magic: The Gathering
TCG Attributes
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Common
Jeff A. Menges
Card Stock
English
{2}
Artifact Creature — Construct
1 / 1
Card Text
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At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
