Tromp the Domains is a key green sorcery from the 2006 Time Spiral set, renowned for its powerful Domain mechanic that scales with your land base.
Tromp the Domains
2006 • Magic: The Gathering • Time Spiral
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Description
Tromp the Domains, designated as card number 230 in the Time Spiral set, remains a notable inclusion for Magic: The Gathering enthusiasts. Released in 2006 by Wizards of the Coast, this green sorcery is celebrated among collectors for its potent gameplay potential and distinct identity within the Time Spiral block. The card’s primary appeal lies in its unique ability, which grants creatures trample and a power boost based on the basic land types controlled by the player. This mechanic encourages strategic deck building, making it a favorite among players who enjoy complex interactions and powerful late-game effects. For collectors, Tromp the Domains represents a tangible piece of MTG history, offering a connection to a pivotal year in the game's evolution. Whether you are looking to complete a Time Spiral collection or add a versatile spell to your vintage roster, this card offers significant value. Its status as an uncommon in a large expansion makes it accessible yet sought after. It serves as a reminder of the creative freedom that defined Magic: The Gathering during the mid-2000s, providing both gameplay depth and collectible interest for hobbyists.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tromp the Domains
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Mike Dringenberg
Card Stock
English
{5}{G}
Sorcery
G
Card Text
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Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
