The 2006 Magic: The Gathering Time Spiral card Tromp the Domains (230), an uncommon sorcery designed to boost your board presence through domain mechanics.
Tromp the Domains
2006 • Magic: The Gathering • Time Spiral
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$0.18
Description
Tromp the Domains, numbered 230 in the 2006 Time Spiral set, represents a pivotal moment for Magic: The Gathering collectors who appreciate strategic depth and complex board states. As an uncommon sorcery, this card invites players to leverage their land base for significant temporary power, making it a staple in designs that reward diverse mana sources. The card’s mechanics center on the domain ability, a feature that gained prominence during the Time Spiral era. By counting the basic land types among the lands you control, Tromp the Domains allows creatures to gain trample and receive a +1/+1 boost for each type present. This creates a dynamic interaction where the card's impact scales directly with your mana base, encouraging deck builders to include a mix of Plains, Islands, Swamps, Mountains, and Forests to maximize its potential. The card was illustrated by Mike Dringenberg, whose work adds visual distinction to this release. Whether you are building a competitive deck or expanding your collection of rare and uncommon cards from the mid-2000s, this card offers both gameplay utility and historical significance. Collecting cards from Time Spiral allows enthusiasts to engage with a defining chapter in Magic: The Gathering history. The set’s focus on returning to familiar mechanics while introducing fresh twists makes each card, including Tromp the Domains, a valuable piece for any serious collector. Its enduring appeal lies in its ability to change the course of a game with a single casting, reminding players why domain remains a beloved mechanic in the trading card game community.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Tromp the Domains
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mike Dringenberg
Card Stock
English
{5}{G}
Sorcery
G
Card Text
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Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.









