The 2006 Time Spiral foil Tromp the Domains (TSP #230) is a sought-after green sorcery card featuring Mike Dringenberg's artwork.
2006 • Magic: The Gathering • Time Spiral
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.33 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 14, 2026
Released in 2006 as part of the Time Spiral expansion, Tromp the Domains (card number 230) is a green sorcery that has long been a staple in Magic: The Gathering gameplay. Designed by Mike Dringenberg, this uncommon card utilizes a unique mechanic called Domain, which grants creatures trample and a +1/+1 bonus for each basic land type among lands you control. The foil finish adds significant visual appeal, making it a favorite among collectors who appreciate the shimmering quality of older print runs. For enthusiasts of the game, this card represents a pivotal era in Magic history, where complex mechanics were introduced to deepen strategic depth. Collectors building out the Time Spiral set often prioritize this card due to its utility and iconic status within the format. The interplay between land types creates dynamic board states, appealing to players who enjoy tactical deck construction. Whether you are expanding your collection of classic rares or hunting for specific foil treatments, Tromp the Domains remains a key piece of Magic lore and mechanics. Its enduring relevance in competitive and casual play underscores its value to the community.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Tromp the Domains
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Mike Dringenberg
Card Stock
English
Foil
{5}{G}
Sorcery
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
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