Identify the 2014 Magic: The Gathering Vintage Masters Plea for Power foil card, a rare sorcery designed for competitive play and collector sets.
Plea for Power
2014 • Magic: The Gathering • Vintage Masters
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Description
The Plea for Power card, numbered 87 in the 2014 Vintage Masters set, is a distinctive blue sorcery from Magic: The Gathering. Designed by artist John Severin Brassell, this foil release captures the strategic depth of the format with its {3}{U} mana cost and four mana value. Collectors appreciate this product for its elegant finish and its role in defining the Vintage Masters experience. As a rare card, Plea for Power offers a unique gameplay mechanic that allows players to vote for either an extra turn or to draw three cards. This interactive element makes it a favorite among enthusiasts who value both aesthetic appeal and functional design. The foil treatment enhances its visual presence, making it a standout addition to any Magic: The Gathering collection. Whether you are completing a set or seeking to expand your library with high-quality artifacts, this card represents a significant piece of TCG history. By focusing on catalog-level details, we help you understand the identity and context of each release. This product remains a notable entry in the Vintage Masters lineup, reflecting the innovative spirit of Magic: The Gathering during this era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Plea for Power
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
John Severin Brassell
Card Stock
English
Foil
{3}{U}
Sorcery
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
