The 2003 Aquapolis release featuring Espeon (Card 11), a Stage 1 Psychic Pokémon with the strategic Energy Return ability.
Espeon
2003 • Pokémon • Aquapolis
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Description
Released in 2003 as part of the Aquapolis expansion, this Espeon card (Card 11) serves as a pivotal Stage 1 Psychic-type in the Pokémon Trading Card Game. Evolving from Eevee, it brings a distinct strategic layer to gameplay through its Energy Return ability, allowing players to return an Energy card to their hand during their turn. This mechanic offers flexibility in resource management, a key consideration for collectors who appreciate the tactical depth of early 2000s TCG design. As a Rare card from the Aquapolis set, this Espeon piece is highly regarded for its clean design and functional utility in competitive environments of its era. Collectors often seek this card to complete the base set or to build nostalgic decks that reflect the game’s evolution. Whether you are a long-time fan looking to revisit classic strategies or a new collector exploring the history of the Pokémon TCG, this card offers a tangible connection to a significant period in the franchise's development.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Espeon
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Kyoko Umemoto
Card Stock
English
80
Psychic
Stage 1
Eevee
Psychic ×2
196
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Energy Return
As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.
Attack: Damage Blast (30+)
Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.
