Jumpluff card number 11 from the 2004 Team Rocket Returns expansion, featuring Holo Rare treatment and the Buffer ability.
Jumpluff
2004 • Pokémon • Team Rocket Returns
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Price History
$12.97
Description
Jumpluff, the Cottonweed Pokémon, appears as card number 11 in the Team Rocket Returns expansion, released by Pokémon in 2004. As a Stage 2 evolution of Skiploom, this Grass-type creature carries 90 HP and serves as a resilient presence in the Trading Card Game. The card is designated as a Holo Rare, illustrated by Kyoko Umemoto, and bears the set code TRR. Collectors often appreciate this card for its distinctive defensive mechanic. Jumpluff possesses the Buffer ability, which allows it to survive a Knock Out by flipping a coin; if successful, it retains 10 HP instead of being removed from play. This defensive trait makes it an interesting piece for players building decks around survivability. Offensively, Jumpluff utilizes the Colorless Energy Crush attack. This move deals 10 damage plus an additional 10 damage for each Energy attached to the opponent's Pokémon. This scaling damage potential makes the card notable for its ability to punish aggressive, multi-energy strategies. The design reflects the era's approach to balancing high-impact moves with strategic risks. For collectors of the Team Rocket Returns series, Jumpluff represents a key part of the set's roster, appealing to those who value unique gameplay mechanics and nostalgic designs from the early 2000s Pokémon TCG era. Its status as a Holo Rare adds to its collectibility for those completing the base set or focusing on Grass-type Pokémon.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jumpluff
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Kyoko Umemoto
Card Stock
English
90
Grass
Stage 2
Skiploom
Fire ×2
Water -30
189
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Buffer
If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead.
Attack: Energy Crush (10+)
Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.















