Pumpking the King of Ghosts (MRD-EN079) is a 2002 Yu-Gi-Oh! trading card from the Metal Raiders expansion, serving as a notable collectible for TCG enthusiasts.
Pumpking the King of Ghosts
2002 • Yu-Gi-Oh! • Metal Raiders
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Price History
Description
Pumpking the King of Ghosts is a distinct entry in the Yu-Gi-Oh! trading card game, specifically identified by the set code MRD-EN079 from the Metal Raiders expansion released in 2002. This card holds a significant place for collectors who focus on the early eras of the TCG, representing the foundational design language and monster archetypes that defined the hobby during its initial growth phase. For those building a comprehensive collection of Yu-Gi-Oh! cards, this product represents a key component of the Metal Raiders series. Collectors often seek out complete sets to preserve the historical continuity of the game's development, making cards like this one essential for enthusiasts aiming to catalog the full range of releases from this period. The card's identity is tied directly to its catalog number and set affiliation, ensuring it is easily identifiable within the broader Yu-Gi-Oh! ecosystem. Whether you are interested in the lore of the game's monsters or the historical significance of early expansions, this card offers a tangible connection to the 2002 release. It appeals to both veteran collectors who remember the original printing and new fans looking to understand the roots of the franchise. The enduring popularity of the Yu-Gi-Oh! brand ensures that cards from this era remain relevant and desirable for those who appreciate the history of trading card games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Pumpking the King of Ghosts
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Dark
Zombie
6
1800 / 2000
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
