Magic: The Gathering's 1995 Chronicles expansion featuring card #51, Goblins of the Flarg, a versatile Goblin Warrior with distinct game mechanics.
Goblins of the Flarg
1995 • Magic: The Gathering • Chronicles
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$0.17
Description
Released in 1995 as part of the Chronicles expansion, Goblins of the Flarg stands as a recognizable entry in Magic: The Gathering history. As card number 51 in the Chronicles set (CHR), this Common rarity card features the creature type Goblin Warrior, making it a foundational piece for players interested in the Goblin tribal archetype. The mechanics behind Goblins of the Flarg offer interesting gameplay dynamics. With a mana cost of just {R} and a mana value of 1, it serves as an early-game threat. Its primary ability, Mountainwalk, prevents it from being blocked as long as the defending player controls a Mountain, allowing for unimpeded damage delivery in appropriate terrains. However, the card also includes a self-limiting clause: when you control another Dwarf, you must sacrifice this creature. This creates a strategic decision point for players who might be building mixed-race decks or trying to navigate the specific constraints of the Chronicles format. Collectors often seek out cards from the Chronicles set due to its role in reprinting and refining early Magic experiences. Goblins of the Flarg, with its specific rules text and creature types, provides a tangible connection to the game's early development. Whether you are a historian of the TCG, a player looking to understand classic mechanics, or a completist building a Chronicles collection, this card offers a unique glimpse into the 1995 era of Magic.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Goblins of the Flarg
Game
Magic: The Gathering
TCG Attributes
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Common
Tom Wänerstrand
Card Stock
English
{R}
Creature — Goblin Warrior
1 / 1
R
Card Text
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Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.













