Urza's Mine is an uncommon land card from the 1995 Chronicles expansion of Magic: The Gathering, identified by card number 114b.
Urza's Mine
1995 • Magic: The Gathering • Chronicles
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Description
Urza's Mine, card number 114b in the Chronicles expansion, remains a recognizable artifact from the 1995 launch of Magic: The Gathering. Designed by Anson Maddocks, this uncommon land card features the Urza’s and Mine subtypes, establishing its unique identity within the early game’s lore. The card’s mechanics allow players to generate colorless mana, with a powerful synergy that doubles production when controlled alongside Urza’s Power-Plant and Urza’s Tower. This interaction highlights the strategic depth of the original artifact cycle, making it a focal point for collectors interested in the game’s foundational mechanics. For those building a collection of vintage trading cards, this product represents a key piece of Magic: The Gathering history. The Chronicles set served as a reprint vehicle, bringing classic cards to a broader audience while maintaining their original design and rules text. Collectors often seek out individual cards like Urza's Mine to complete specific set runs or to appreciate the artwork and typography of the era. The card’s enduring presence in various formats underscores its significance in the trading card game community. Whether you are a long-time player or a new enthusiast, adding this artifact to your collection offers a tangible connection to the early days of competitive card gaming.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Urza's Mine
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
Land — Urza's Mine
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Mines became common as cities during the days of the artificers.
