The 1995 Magic: The Gathering Chronicles version of Urza's Tower (card 116c). This uncommon land card is a cornerstone for collectors of the Chronicles set.
Urza's Tower
1995 • Magic: The Gathering • Chronicles
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$0.91
Description
The 1995 release of Magic: The Gathering included the Chronicles set, a compilation of powerful cards from earlier expansions. Among its roster, Urza's Tower stands out as a highly influential land card. Carrying the card number 116c in this set, it serves as a foundational piece for collectors focusing on the Chronicles subset. As a land card, Urza's Tower provides a unique advantage in gameplay by generating mana. Its ability allows players to add one colorless mana to their resource pool. However, the card’s true power emerges when paired with other cards in the Urza block, specifically Urza's Mine and Urza's Power Plant. When all three are controlled, the Tower generates an impressive three colorless mana instead of one. This synergy made it a staple in competitive play during the mid-90s and continues to be a key card for fans of the format today. Collectors often seek out the Chronicles print run for its historical significance and accessibility. For those building a collection of Magic: The Gathering history, this card represents a pivotal moment in the game's early evolution. Whether you are looking to complete your Chronicles collection or add a powerful resource generator to your archive, this card offers significant collector appeal. Its status as an uncommon in the set makes it a valuable addition for enthusiasts interested in the strategic depth of early Magic: The Gathering design. The enduring legacy of Urza's Tower ensures it remains a respected name among trading card game enthusiasts.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Urza's Tower
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mark Poole
Card Stock
English
Land — Urza's Tower
Card Text
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{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza always put Tocasia's lessons on resource-gathering to effective use.




















