The Regeneration card from Magic: The Gathering's 1995 Fourth Edition Foreign Black Border. Card #268, an essential piece for collectors building complete vintage sets.
Regeneration
1995 • Magic: The Gathering • Fourth Edition Foreign Black Border
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$2.00
Description
The Regeneration card, catalogued as number 268, stands as a foundational enchantment within the Magic: The Gathering 1995 Fourth Edition Foreign Black Border set. Released during the game's formative years, this card introduced players to a critical defensive mechanic that would become a staple in countless decks. Designed as an Aura, it allows players to attach a protective effect to a creature, fundamentally altering how damage is handled during gameplay. Collectors of vintage Magic: The Gathering cards often seek out cards from the Fourth Edition Foreign Black Border for their historical significance and distinct aesthetic. This release features the artist Quinton Hoover’s interpretation, capturing the artistic style that defined this era of the trading card game. The card’s design reflects the classic layout familiar to long-time enthusiasts, making it instantly recognizable to anyone who has played since the mid-90s. For set builders, completing the Fourth Edition Foreign Black Border collection is a popular goal among dedicated hobbyists. Cards like Regeneration represent the accessible, common-rarity prints that form the backbone of any complete set. Its straightforward mechanics and iconic name make it a favorite for those who appreciate the simplicity and elegance of early Magic design. Whether you are a seasoned collector or new to the hobby, this card provides a tangible link to the roots of modern trading card gaming.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
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Common
Quinton Hoover
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)




















