The 1995 Magic: The Gathering Ice Age expansion with Regeneration card #259, a green Aura enchantment designed to protect creatures from destruction.
Regeneration
1995 • Magic: The Gathering • Ice Age
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Description
Released in 1995 as part of the Ice Age expansion, Regeneration is a notable green Aura enchantment from the Magic: The Gathering trading card game. Identified as card number 259, this card costs one generic mana and one green mana to cast, placing it at a mana value of two. As an Aura, it requires a creature to be targeted upon entry, attaching itself to that unit to provide ongoing protection. The card’s primary function allows a player to activate its ability by paying one green mana, which regenerates the enchanted creature by tapping it, removing it from combat, and healing all damage if it would be destroyed. This mechanic is particularly valued in vintage formats for its efficiency in preserving key creatures. Collectors often seek out this card to complete their Ice Age sets, appreciating its straightforward design and utility within the game's early history. The card features flavor text referencing Laina of the Elvish Council, adding narrative depth to the set's lore. Whether you are building a competitive deck or assembling a nostalgic collection, this 1995 release remains a staple of the game's foundational era.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
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Common
Justin Hampton
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Faith in Freyalise has given me the gift, not the curse, of unprecedented longevity." —Laina of the Elvish Council
