The 1995 Magic: The Gathering Ice Age set with the Regeneration card. This common Green Aura Enchantment offers enduring utility for creature protection.
Regeneration
1995 • Magic: The Gathering • Ice Age
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Description
The 1995 Magic: The Gathering Ice Age expansion remains a cornerstone for collectors who appreciate the early design philosophy of Wizards of the Coast. Within this set, the Regeneration card (number 259) stands out as a fundamental tool for players managing their board state. Designed by Justin Hampton, this common Green Aura Enchantment has served as a staple in creature protection strategies since its initial release. As an Aura with a mana cost of {1}{G}, Regeneration provides a straightforward yet powerful defensive option. When cast, it attaches to a target creature, granting the controller the ability to sacrifice green mana to save that creature from destruction. This mechanic allows a creature to be tapped, removed from combat, and have all damage marked on it removed, effectively resetting it for future turns. This ability is particularly valuable in the Ice Age environment, where board control and resource management are critical. Collectors often seek out Ice Age cards for their historical significance and nostalgic value. Regeneration, with its clear rules text and iconic flavor text referencing Laina of the Elvish Council, captures the essence of this era. Whether you are building a vintage deck or simply adding to your library of classic MTG cards, this piece represents a key moment in trading card game history. Its enduring popularity ensures that it remains a sought-after item for enthusiasts of the format. The card’s simplicity belies its strategic impact, making it a favorite among both new and veteran players. By understanding the nuances of Aura enchantments and regeneration mechanics, collectors can better appreciate the design choices that made Ice Age so influential. This card is a testament to the thoughtful gameplay that Wizards of the Coast crafted during this pivotal period in TCG development.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
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Common
Justin Hampton
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"Faith in Freyalise has given me the gift, not the curse, of unprecedented longevity." —Laina of the Elvish Council




















