The 1995 Ice Age set's iconic Adarkar Wastes card, a rare dual-land staple in Magic: The Gathering history known for its flexible white and blue mana capabilities.
1995 • Magic: The Gathering • Ice Age
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$24.08 | Guide Estimate | +0.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 1, 2026
The Adarkar Wastes, designated as card number 351 in the 1995 Ice Age expansion, stands as a foundational piece of Magic: The Gathering's early history. This rare land card allows players to generate either white or blue mana, providing essential flexibility for multicolored deck strategies during the game's formative years. Created by artist Mike Raabe under the set code ICE, the card represents a pivotal moment in the design evolution of dual lands. As a dual land, Adarkar Wastes offers strategic depth by enabling the choice of mana type upon activation, though it comes with a unique drawback of dealing one damage to the controller. This cost-reduction mechanic was a distinctive feature of the Ice Age era, balancing powerful color access with tactical risk. Collectors and players alike value this card for its historical significance within the Ice Age block and its role in shaping early tournament play. For enthusiasts of vintage Magic: The Gathering, owning a copy of Adarkar Wastes connects you to the foundational mechanics that defined the game's competitive landscape. The card’s ability to support both white and blue identities makes it a key component for understanding the strategic diversity of mid-90s formats. Whether you are building a nostalgic collection or analyzing the evolution of land cards, this release remains a critical reference point. The enduring appeal of this card lies in its simple yet impactful design, which continues to resonate with fans of the franchise's rich lore and mechanical innovation.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Adarkar Wastes
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Mike Raabe
Card Stock
English
Land
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
FAQ
Adarkar Wastes can produce either white or blue mana, making it a dual land that supports multicolored strategies in Magic: The Gathering. Players must choose which color to generate when activating the card.
Each time you tap Adarkar Wastes to add mana, it deals 1 damage to you. This cost was a common balancing mechanic in the Ice Age set to offset the flexibility of dual-colored land production.
Adarkar Wastes is a Rare card, indicated by the black border and rarity symbol in the 1995 Ice Age expansion. It carries the set code ICE and is card number 351 in the base set.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.