The details of Binding Grasp, card #60 from Magic: The Gathering's 1995 Ice Age expansion. This Uncommon Aura enchantment offers distinct gameplay mechanics for TCG enthusiasts.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.27 | Guide Estimate | -3.6% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Binding Grasp, designated as card number 60 in the Ice Age expansion, stands as a notable entry in Magic: The Gathering's early history. As an Uncommon rarity, Binding Grasp represents a balanced power level that has appealed to builders and completists for decades. Functioning as an Enchantment — Aura, this card requires a specific mana investment of three generic mana and one blue mana to cast. Once attached to a creature, it provides a modest +0/+1 power boost while simultaneously granting control of that unit to the caster. However, this control comes with a maintenance cost: the controller must pay one generic mana and one blue mana at the beginning of their upkeep or sacrifice the enchanted creature. This risk-reward mechanic makes it a strategic tool for players managing their resources carefully. The card features artwork by Ruth Thompson, whose style helped define the visual identity of the Ice Age era. Collectors often seek this print for its historical significance within the game's first block. Whether you are looking to complete a set, appreciate the evolution of Aura mechanics, or add a piece of 1990s TCG history to your collection, Binding Grasp remains a recognized piece of Magic lore.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Binding Grasp
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ruth Thompson
Card Stock
English
{3}{U}
Enchantment — Aura
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
"What I want, I take." —Gustha Ebbasdotter, Kjeldoran Royal Mage
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