Cloak of Confusion, card #117 from the 1995 Ice Age expansion of Magic: The Gathering. This black Enchantment-Aura offers strategic control by forcing opponents to discard cards.
Cloak of Confusion
1995 • Magic: The Gathering • Ice Age
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$0.14
Description
As a black Enchantment-Aura, this card requires a mana cost of one generic mana and one black mana, allowing players to attach it to a creature they control. The card’s primary effect activates when the enchanted creature attacks and goes unblocked. At that moment, the controller may choose to have the creature assign no combat damage instead. If that choice is made, the defending player must discard a card at random, providing a powerful disruption tool against the opponent's hand. This design creates a unique risk-reward dynamic for Magic: The Gathering players. By sacrificing immediate damage output, the player gains card advantage, which can be crucial in controlling the pace of the game. The interaction between the Aura and the opponent's discard effect makes it a versatile piece of equipment for decks focused on attrition and hand disruption. Whether you are looking to complete a set of Ice Age commons or seeking a functional piece for your library, understanding the card's rules text and strategic application is key. The card’s straightforward yet impactful ability reflects the design philosophy of mid-90s card games, where simple interactions created complex decision-making opportunities. Its enduring presence in the game's history makes it a relevant piece for both veteran players and new collectors exploring the foundations of the format.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Cloak of Confusion
Game
Magic: The Gathering
TCG Attributes
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Common
Margaret Organ-Kean
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
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Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.












