The strategic depth of Dance of the Dead, card #118 from Magic: The Gathering's 1995 Ice Age expansion.
Dance of the Dead
1995 • Magic: The Gathering • Ice Age
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Description
Released in 1995 as part of the Ice Age expansion, Dance of the Dead (card #118) stands as a notable Uncommon enchantment within the Magic: The Gathering trading card game. Designed by Randy Gallegos, this black mana card offers a unique mechanic that allows players to resurrect creatures from the graveyard, making it a staple for strategic deck construction. The card's evolution from targeting cards in graveyards to enchanting creatures on the battlefield highlights the iterative design philosophy of the era. For collectors, this piece represents a significant chapter in the game's history, bridging early mechanics with more complex gameplay. Its enduring appeal lies in its functional design and historical context, appealing to both veteran players and those interested in the evolution of TCG strategies. Adding this card to your collection supports the preservation of Magic's rich legacy and provides a tangible connection to the Ice Age era's innovative spirit.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dance of the Dead
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Randy Gallegos
Card Stock
English
{1}{B}
Enchantment — Aura
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
