The Drought enchantment from Magic: The Gathering's 1995 Ice Age set serves as a strategic tool for controlling opponent's black mana usage.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.32 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Released in 1995, Drought is the 21st card in the Magic: The Gathering Ice Age set. As an Uncommon Enchantment, this card impacts gameplay by increasing the cost for spells and abilities that utilize black mana symbols. Players must pay an additional resource cost for each black mana required, making it a powerful deterrent against decks relying heavily on black spells. For collectors, this card represents a specific era of Magic: The Gathering where environmental effects played a significant role in deck building and strategy. The card's design and rules text reflect the artistic and mechanical trends of the mid-90s TCG landscape. For those building collections focused on the Ice Age era, Drought offers a tangible connection to the game's history of mana manipulation and environmental control. Its presence in the set highlights the diverse ways players can interact with opponents' resources. Whether you are a dedicated collector of vintage Magic cards or a player interested in the evolution of game mechanics, Drought remains a notable piece of the Ice Age puzzle. It stands as a reminder of the strategic complexity that defines the Magic: The Gathering experience. Collecting cards like Drought allows enthusiasts to trace the lineage of game design and appreciate the intricate balance of mana costs and effects. The card's enduring relevance in discussions of TCG history underscores its importance to the Magic: The Gathering community. As a piece of the Ice Age set, it contributes to the broader narrative of the game's development and the creative vision of its designers.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Drought
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
NéNé Thomas
Card Stock
English
{2}{W}{W}
Enchantment
W
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
FAQ
Drought is from the Ice Age expansion of Magic: The Gathering, released in 1995. It is card number 21 in the set.
Drought is an Enchantment card. It affects the game by increasing the cost for spells and abilities that use black mana symbols.
Drought requires players to pay an additional cost for each black mana symbol in a spell or ability's cost. This makes black-heavy strategies more expensive to execute.
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