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About This Card

This 1995 Magic: The Gathering Ice Age release features Energy Storm, a rare white enchantment card (#24) known for its cumulative upkeep and defensive utility.

Energy Storm

1995 • Magic: The Gathering • Ice Age

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Market Value
Raw/Ungraded Market: $1.40
Updated about 6 hours ago
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  • $1.40
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 11, 2026

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Product Overview

Description

Released in 1995 as part of the Ice Age expansion, the Magic: The Gathering Energy Storm card (#24) stands as a notable enchantment within the game's early white mana lineup. Designed by Sandra Everingham, this rare card offers a distinct strategic interaction that continues to intrigue players and collectors of vintage trading cards. As a white enchantment with a mana cost of {1}{W}, Energy Storm provides a unique defensive mechanism that sets it apart from other spells in its set. The card's functionality revolves around a cumulative upkeep cost of {1}, requiring the controller to pay an increasing amount each turn to keep it in play. In exchange, it prevents all damage that would be dealt by instant and sorcery spells, offering a powerful shield against direct damage and removal. Additionally, Energy Storm imposes a restriction on creatures with flying, preventing them from untapping during their controllers' untap steps. This mechanical combination creates a versatile tool for controlling the board state and protecting key permanents. For collectors, the Ice Age set holds a significant place in Magic history, representing the first major expansion of the game's Second Edition. Energy Storm's rarity and unique gameplay effects make it a desirable addition to any vintage collection. The card's design and mechanics reflect the creative direction of mid-90s card design, making it a valuable piece for those interested in the evolution of the game. Whether you are building a set collection or seeking cards with interesting mechanics, Energy Storm offers both historical significance and gameplay depth. Its status as a rare card from a foundational set ensures its continued relevance among Magic: The Gathering enthusiasts.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1995

Series

Ice Age

Card Number

#24

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Energy Storm

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Rare

Artist

Sandra Everingham

Material

Card Stock

Language

English

Mana cost

{1}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

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FAQ

Frequently Asked Questions

What is the mana cost of Energy Storm in Magic: The Gathering?

Energy Storm has a mana cost of {1}{W}, requiring one generic mana and one white mana to cast. It is a white enchantment with a mana value of 2, making it relatively affordable to play in the early game.

How does the cumulative upkeep mechanic work on Energy Storm?

The cumulative upkeep mechanic requires you to pay {1} for each age counter on Energy Storm at the beginning of your upkeep. You must pay this increasing cost to keep the card in play; otherwise, you must sacrifice it. This creates a strategic decision about whether the defensive benefits outweigh the growing cost.

What are the main effects of Energy Storm on the battlefield?

Energy Storm prevents all damage that would be dealt by instant and sorcery spells, protecting your permanents and players from direct damage and removal. Additionally, it stops creatures with flying from untapping during their controllers' untap steps, effectively neutralizing flying threats and providing board control.

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