The 1995 Ice Age expansion card Errant Minion (#68), a classic Enchantment-Aura from Magic: The Gathering designed by Harold McNeill.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.16 | Guide Estimate | -5.9% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 28, 2026
Released in 1995, the Ice Age expansion defined an era of Magic: The Gathering characterized by cold mechanics and artifact synergy. Errant Minion, card number 68 in this set, stands out as a versatile Enchantment — Aura that interacts deeply with the mana system. Designed by Harold McNeill, this common card offers a distinct strategic layer for players and collectors who appreciate the game's foundational design. As an Aura, Errant Minion attaches to a creature, transforming it into a focal point for resource management. The card introduces a unique risk-reward dynamic: during the upkeep of the enchanted creature's controller, the player may choose to pay any amount of mana. In exchange for this payment, the Aura deals 2 damage to that player but prevents an equal amount of that damage. This mechanic encourages creative deck building, allowing players to sacrifice health for mana acceleration while mitigating the self-inflicted harm. Collectors often seek out cards from the Ice Age set due to their historical significance in shaping early Magic: The Gathering gameplay. Errant Minion remains a notable piece for those interested in the evolution of enchantment mechanics and mana manipulation strategies. Its straightforward rules text and impactful effect make it a memorable addition to any vintage collection. Whether you are building a nostalgic set or studying the game's early design philosophy, this card provides a clear window into the strategic depth of the 1995 release.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Errant Minion
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Harold McNeill
Card Stock
English
{2}{U}
Enchantment — Aura
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Abandon not your faith when others abandon you.
FAQ
Errant Minion has a mana cost of {2}{U}, requiring two generic mana and one blue mana to cast. Its mana value is 3, making it a mid-cost enchantment that fits into standard blue decks.
When the enchanted creature's controller begins their upkeep, they may pay any amount of mana. This action triggers the Aura to deal 2 damage to that player, but it also prevents X damage, where X equals the amount of mana paid. This allows for flexible mana acceleration with a manageable risk.
The 1995 Ice Age printing of Errant Minion was illustrated by Harold McNeill. His artwork contributes to the set's overall aesthetic and is a key detail for collectors focusing on artist-specific subsets or complete set acquisitions.
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