The 1995 Magic: The Gathering Ice Age expansion with Errantry, card #183. This red Aura enchantment offers unique gameplay mechanics for vintage collectors.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.11 | Guide Estimate | +10% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Errantry stands as a distinctive enchantment within the 1995 Magic: The Gathering Ice Age expansion. As card number 183 in the set, this red Aura enchantment captures the strategic depth of the early Magic era. Designed by Allen Williams, the card features a mana cost of {1}{R} and provides a powerful +3/+0 boost to any enchanted creature, though it comes with the restriction that the creature must attack alone. This unique mechanic reflects the bold design experimentation typical of Magic's early years, making it a fascinating study for serious collectors and players alike. Errantry, with its specific subtype and rules text, represents a niche but valuable piece of Magic history. Collectors often seek this card not just for its visual appeal but for its role in the broader narrative of Magic: The Gathering's development. Whether you are building a complete set or focusing on specific enchantment types, Errantry offers a tangible connection to the game's rich heritage. For enthusiasts of vintage trading cards, this product serves as a key component in understanding the evolution of card design and gameplay mechanics. The Ice Age expansion remains a favorite among collectors for its cohesive theme and innovative cards. Errantry, with its straightforward yet impactful effect, exemplifies the kind of strategic depth that defined the game during this period. It is a must-have for those interested in the history of Magic: The Gathering and the artists who brought these fantasy worlds to life. The card's rarity and specific attributes make it a prized addition to any collection focused on the Ice Age era.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Errantry
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Allen Williams
Card Stock
English
{1}{R}
Enchantment — Aura
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
"There is no shame in solitude. The lone Knight may succeed where a hundred founder." —Arna Kennerüd, Skyknight
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