The 1995 Ice Age expansion with this uncommon Goblin Mutant card from Magic: The Gathering, featuring unique combat restrictions and creature type lore.
Goblin Mutant
1995 • Magic: The Gathering • Ice Age
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Description
Among these additions, the Goblin Mutant (card number 188) stands out as an uncommon creature that challenges traditional board control strategies. Designed by Daniel Gelon, this card brings a specific mechanical identity to the Red mana color, requiring players to adapt their aggression tactics. As a Creature — Goblin Mutant with a mana cost of {2}{R}{R}, this card demands careful resource management. Its 5/3 power and toughness make it a formidable presence in combat, but its abilities introduce significant strategic depth. The card possesses Trample, allowing excess damage to reach the opponent if blocked. However, its offensive capabilities are curtailed by a restriction: it cannot attack if the defending player controls an untapped creature with power 3 or greater. Conversely, it also cannot block creatures with power 3 or greater, creating a delicate balance in both attacking and defending phases. For collectors of vintage Magic: The Gathering, this card represents a pivotal moment in the game's evolution. Whether you are building a vintage collection, studying the history of TCG design, or simply appreciate the complexity of early creature mechanics, this card offers a tangible link to the game's rich past. Its unique restrictions make it a fascinating subject for analysis and a valuable addition to any serious set builder's archive.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Goblin Mutant
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Daniel Gelon
Card Stock
English
{2}{R}{R}
Creature — Goblin Mutant
5 / 3
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
If only it had three brains, too.
