The Hematite Talisman from Magic: The Gathering's 1995 Ice Age set. This Uncommon artifact card provides strategic untap capabilities for red mana enthusiasts.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.29 | Guide Estimate | -3.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
The Hematite Talisman stands as a notable artifact in the Magic: The Gathering Ice Age expansion, released in 1995. Designed by Allen Williams, the card serves as a critical resource engine for players looking to cast red spells more frequently. In the context of Magic: The Gathering collecting, Ice Age remains a foundational set for vintage enthusiasts. The Hematite Talisman is particularly valued for its straightforward yet powerful effect: paying three mana allows a player to untap any target permanent whenever a red spell is cast. This mechanic provides flexibility in both aggressive and control-oriented decks, making it a staple for collectors who appreciate the strategic depth of early Magic designs. For collectors, this card represents a piece of gaming history from the mid-90s when Magic: The Gathering was rapidly expanding its lore and mechanics. Whether you are completing a set of vintage artifacts or hunting for specific mana acceleration tools, this card holds a distinct place in the collector's archive. Collectors often seek out Ice Age cards for their nostalgic value and the unique gameplay dynamics they introduce, making the Hematite Talisman a sought-after item for those who understand its strategic importance.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Hematite Talisman
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Allen Williams
Card Stock
English
{2}
Artifact
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
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