The 1995 Magic: The Gathering Ice Age card Justice (#32) is a white Enchantment featuring unique damage redirection mechanics designed by Ruth Thompson.
1995 • Magic: The Gathering • Ice Age
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.28 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Created by artist Ruth Thompson, this white Enchantment card offers a strategic twist on damage allocation that appeals to players and collectors alike. As a card number 32 in the Ice Age series, it represents the creative depth of mid-90s design philosophies in trading card games. In terms of mechanics, Justice functions as a conditional deterrent. At the start of its controller's upkeep, the player must pay {W}{W} or sacrifice the enchantment. This cost creates a dynamic decision point during gameplay. The card’s primary effect triggers whenever a red creature or spell deals damage. Instead of dealing that damage to a target of the controller's choice, Justice redirects the exact amount of damage to the controller of the red source. This interaction creates a fascinating counter-play dynamic against aggressive red strategies, making it a card with specific strategic utility rather than broad applicability. Justice stands out as a piece of Magic: The Gathering history, reflecting the era's focus on complex color pie interactions. The card is printed in white mana color identity and has a mana value of 4, placing it in the mid-range for casting costs. Its presence in the set highlights the variety of enchantment types available to white mages during this period. Whether you are building a thematic Ice Age collection or researching the evolution of card mechanics, Justice offers a glimpse into the strategic diversity of 1995. The card’s design and rules text remain relevant discussions in collector circles, preserving the legacy of this classic release.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Justice
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ruth Thompson
Card Stock
English
{2}{W}{W}
Enchantment
W
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
FAQ
The mana cost for Justice is {2}{W}{W}, resulting in a total mana value of 4. It is a white Enchantment card that requires three white mana to cast.
Justice redirects damage dealt by red creatures or spells. When a red source deals damage, that same amount of damage is dealt to the controller of that red source, provided the enchantment remains on the battlefield.
The artwork for Justice in the 1995 Ice Age expansion was created by Ruth Thompson. Her illustration contributes to the distinct aesthetic of the Ice Age series.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.