The 1995 Magic: The Gathering Ice Age expansion with Leshrac's Rite, card number 143. This Uncommon Aura enchantment offers strategic depth for collectors.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.26 | Guide Estimate | +4% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Leshrac's Rite, identified as card number 143 in the Ice Age set, represents a pivotal moment in the early history of Magic: The Gathering. As an Uncommon rarity, this card is easily accessible yet holds significant nostalgia for veteran players who remember the era when the game was rapidly expanding its mechanical complexity. Mechanically, Leshrac's Rite functions as an Enchantment — Aura with a mana cost of one black mana. Its primary effect allows the player to attach it to a creature, granting that creature the ability to ignore blocking restrictions based on the defender's land base. Specifically, the enchanted creature cannot be blocked as long as the defending player controls a Swamp. This interaction highlights the intricate land-dependency mechanics that defined the Ice Age block, encouraging strategic deck building around black mana sources. The card's design reflects the era's artistic style, focusing on clear rules text and distinct mana symbols. Whether you are completing a full set of Ice Age cards or seeking specific enchantments for constructed formats, this card remains a fundamental piece of the Magic: The Gathering catalog.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Leshrac's Rite
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Richard Thomas
Card Stock
English
{B}
Enchantment — Aura
B
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
"Bind me to thee, my soul to thine. I am your servant and your slave. I shall hunger for your word and thirst for your blessing. Blood for blood, flesh for flesh, Leshrac, my lord." —Lim-Dûl, the Necromancer
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