Lim-Dûl's Hex, the iconic #146 enchantment from Magic: The Gathering's 1995 Ice Age expansion, a staple for vintage collectors.
1995 • Magic: The Gathering • Ice Age
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.49 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Released in 1995 as part of the Ice Age expansion, Lim-Dûl's Hex stands as a defining moment for Magic: The Gathering enthusiasts who appreciate the game's early strategic depth. This Uncommon enchantment, designated as card number 146, introduced players to a persistent board effect that demands careful resource management. By dealing damage to all opponents during the upkeep phase, the card forces difficult decisions: pay one black mana or three mana of any color to survive. Artists and writers worked to create a world where necromancy and ancient evils threatened the stability of the game's planes. Lim-Dûl's Hex embodies this theme, offering a relentless pressure that rewards players who can efficiently manage their mana pool while punishing those who struggle with color identity constraints. For collectors, this card number represents a key piece of the set's narrative, reflecting the aggressive spell-slinging strategies that were popular during the late 1990s. Collectors often seek out cards from the Ice Age set not just for gameplay nostalgia, but for their historical significance in shaping the competitive landscape of Magic: The Gathering. Whether you are building a vintage library, completing a set, or simply appreciating the evolution of card mechanics, Lim-Dûl's Hex offers a tangible connection to a pivotal era in TCG history. Its straightforward yet impactful rules text makes it accessible to new players while remaining a respected tool in the hands of seasoned strategists. When browsing for Magic: The Gathering trading cards, focusing on the foundational expansions like Ice Age provides a deeper understanding of the game's mechanics. This card remains a beloved example of early design philosophy, where simple effects could have profound strategic implications. For those looking to expand their collection with pieces that have stood the test of time, this enchantment from the mid-90s remains a relevant and respected addition to any archive.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Lim-Dûl's Hex
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Liz Danforth
Card Stock
English
{1}{B}
Enchantment
B
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay {B} or {3}.
"The weak shall fall. The strong shall remain." —Lim-Dûl, the Necromancer
FAQ
The mana cost for Lim-Dûl's Hex is {1}{B}, requiring one generic mana and one black mana to cast. This makes it an efficient early-game enchantment that fits into black-aligned decks.
Yes, Lim-Dûl's Hex was released as card number 146 in the Ice Age expansion, which launched in 1995. It is classified as an Uncommon rarity within that specific set.
At the beginning of the controller's upkeep, this enchantment deals 1 damage to each player. That player can prevent the damage by paying either {B} or {3} mana.
It marked a period of experimentation in card design during the game's early years.
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