The 1995 Ice Age expansion of Magic: The Gathering with Lure, card #253, an uncommon Enchantment-Aura that alters combat rules by forcing creatures to block the enchanted target.
Lure
1995 • Magic: The Gathering • Ice Age
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Description
Released in 1995 as part of the Ice Age expansion, Lure (card #253) stands as a functional staple within the Magic: The Gathering trading card game ecosystem. Designed by Phil Foglio, this uncommon Enchantment-Aura card offers a strategic advantage by altering the flow of combat. When attached to a creature, it mandates that all creatures capable of blocking must target the enchanted unit, effectively protecting it from unblocked damage or forcing unfavorable trades for opponents. For collectors building a comprehensive Ice Age collection, Lure represents a key piece of the set's strategic identity. Its green mana cost and specific targeting rules make it a recognizable element for players who enjoy controlling the battlefield. The card’s design reflects the era's artistic style, featuring Foglio’s distinct illustration that complements the set's colder, more militaristic themes. As a foundational card in many competitive decks, Lure continues to hold relevance for both nostalgic hobbyists and new players entering the game. Whether you are completing a vintage set or seeking a powerful tool for your library, this card remains a significant component of the Magic: The Gathering landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Lure
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Phil Foglio
Card Stock
English
{1}{G}{G}
Enchantment — Aura
G
Card Text
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Enchant creature All creatures able to block enchanted creature do so.
