Melee, card number 200 from the 1995 Ice Age expansion, is a rare red Instant that allows the caster to dictate blocking assignments during combat.
Melee
1995 • Magic: The Gathering • Ice Age
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$0.33
Description
Released in 1995 as part of the Ice Age expansion, Melee is card number 200 in this foundational Magic: The Gathering set. Designed by Dameon Willich, this Uncommon red Instant has long been noted for its unique timing restriction and strategic utility. Unlike standard spells, this card can only be cast during your turn in combat, specifically before blockers are declared. The card’s primary effect grants the controller significant tactical influence over the battlefield. By selecting which creatures block and how they engage, players can disrupt opponent strategies or protect key assets. Additionally, whenever a creature attacks without being blocked, it is untapped and removed from combat. This mechanism allows for creative sequencing and resource management, making it a memorable piece of the Ice Age design philosophy. Collectors of Magic: The Gathering trading card game cards often seek out this print for its distinct rules text and historical context within the early years of the game. The card’s red mana cost and high mana value reflect its power level, while its specific timing window adds a layer of complexity that appeals to both veteran players and set completists. Understanding the nuances of cards like Melee helps collectors appreciate the evolution of game mechanics. Whether building a thematic collection or studying game design, this card offers a glimpse into the strategic depth that defined the mid-90s era of collectible card games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Melee
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dameon Willich
Card Stock
English
{4}{R}
Instant
R
Card Text
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Cast this spell only during combat on your turn before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.










