Melee is a rare uncommon instant from the 1995 Ice Age expansion, offering unique combat manipulation capabilities for Magic: The Gathering players and collectors.
Melee
1995 • Magic: The Gathering • Ice Age
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Description
Melee, identified as card number 200, is a standout uncommon instant from the 1995 Ice Age expansion by Magic: The Gathering. Designed by artist Dameon Willich, this card features a mana cost of {4}{R} and serves as a powerful strategic tool for red mages. Its unique effect allows players to dictate exactly which creatures block during their combat phase, providing significant tactical control over the battlefield. This mechanic is particularly valuable for untapping unblocked attackers, making it a favorite among players seeking aggressive strategies. For collectors, the Ice Age set represents a pivotal era in the game's history, and Melee remains a sought-after component for those completing the full set. The card's distinct red border and straightforward rules text highlight the design philosophy of the mid-90s, making it a nostalgic piece for veteran enthusiasts. Whether used in gameplay or added to a collection, Melee offers both functional depth and historical significance within the Magic: The Gathering universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Melee
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dameon Willich
Card Stock
English
{4}{R}
Instant
R
Card Text
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Cast this spell only during combat on your turn before blockers are declared. You choose which creatures block this combat and how those creatures block. Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
