The 1995 Ice Age release of Magic: The Gathering with Mercenaries, a rare white creature card numbered 44.
Mercenaries
1995 • Magic: The Gathering • Ice Age
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Price History
$0.59
Description
The Mercenaries card stands as a notable entry in the 1995 Ice Age expansion of Magic: The Gathering, offering collectors a piece of the game's early strategic history. As card number 44 in the set, this rare white creature belongs to the Human Mercenary subtype, reflecting the harsh, survival-focused themes that defined the Ice Age era. Players and collectors alike appreciate the card for its distinct mana cost of three generic mana and one white mana, positioning it as a mid-game threat on the battlefield. What makes Mercenaries particularly interesting to enthusiasts is its defensive utility. The card’s ability allows any player to activate a cost to prevent damage that this creature would deal to them during the turn. This mechanic introduces a layer of tactical flexibility, encouraging players to consider not just offensive potential but also risk management during complex turns. For those building a collection of vintage Magic cards, completing the Ice Age set provides a deep dive into the game's foundational design philosophy. Mercenaries represents the era’s focus on limited resources and conditional effects, contrasting with modern design trends. Its presence in the collector market highlights the enduring appeal of early expansion sets. Whether you are a veteran player or a new collector exploring the roots of the hobby, this card offers a tangible link to the game’s evolution.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Mercenaries
Game
Magic: The Gathering
TCG Attributes
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Rare
Cornelius Brudi
Card Stock
English
{3}{W}
Creature — Human Mercenary
3 / 3
W
Card Text
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{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?" —Avram Garrisson, Leader of the Knights of Stromgald










