The 153rd card from Magic: The Gathering's 1995 Ice Age expansion, featuring the Horror Moor Fiend and its Swampwalk ability.
Moor Fiend
1995 • Magic: The Gathering • Ice Age
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$0.21
Description
Released in 1995 as part of the Ice Age expansion, the Moor Fiend (card number 153) stands as a foundational piece of Magic: The Gathering history. This black-aligned Horror creature was designed to leverage the set's icy, survivalist theme, forcing opponents to make difficult tactical decisions during gameplay. With a mana cost of {3}{B} and stats of 3/3, the card offers a balanced threat level for players building their early decks. The defining feature of the Moor Fiend is its Swampwalk ability, which allows it to bypass blocking restrictions as long as the defending player controls a Swamp land. This mechanic encourages deck builders to consider land selection carefully, adding a layer of strategic depth that defined the early years of the game. Art by Anson Maddocks brings the creature to life, capturing the dark fantasy tone that became synonymous with Magic: The Gathering during the mid-90s. Collectors often seek out cards like the Moor Fiend for their historical significance and nostalgia. Completing a set of Ice Age cards provides insight into the game’s early design philosophy, where environmental interactions played a crucial role in strategy. Whether you are a longtime player revisiting the roots of Magic or a new collector exploring vintage cards, the Moor Fiend offers a tangible connection to the game’s past. Its straightforward design and impactful ability make it a memorable addition to any Magic: The Gathering collection, serving as a reminder of the strategic depth available in the earliest expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Moor Fiend
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Anson Maddocks
Card Stock
English
{3}{B}
Creature — Horror
3 / 3
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones." —Lim-Dûl, the Necromancer










