Norritt, card number 155 from Magic: The Gathering's 1995 Ice Age set. This common blue Imp creature card features unique tactical abilities designed by Mike Raabe.
Norritt
1995 • Magic: The Gathering • Ice Age
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$0.22
Description
Released in 1995 as part of the Ice Age expansion, Norritt occupies a distinct niche in Magic: The Gathering history. As card number 155 in the set, this common blue Imp creature card offers collectors a tangible piece of the game's foundational era. Designed by artist Mike Raabe, the card is recognized for its specific mana cost of {3}{B} and its role as a 1/1 Imp. For players and collectors alike, Norritt represents the intricate card design philosophy of the mid-90s. The card’s abilities allow a player to untap a target blue creature, providing resource management options, or force a non-Wall creature to attack with a conditional destruction effect if it fails to do so. Collecting cards from the Ice Age set appeals to those who appreciate the evolution of the game's mechanics and flavor. Norritt serves as an essential component for enthusiasts building complete sets or focusing on the blue color identity. Its status as a common card makes it accessible for new collectors while remaining a vital piece for veteran set builders. Whether you are interested in the strategic depth of early Magic expansions or the artistic contributions of Mike Raabe, this card provides a clear window into the 1995 gaming landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Norritt
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Raabe
Card Stock
English
{3}{B}
Creature — Imp
1 / 1
B
Card Text
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{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.










