The 1995 Magic: The Gathering Ice Age card Panic (Card #212). This red Instant offers strategic disruption by preventing creatures from blocking and provides card advantage.
Panic
1995 • Magic: The Gathering • Ice Age
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$0.15
Description
Designed by Mike Kimble, this card serves as a fundamental tool for controlling the battlefield during the early stages of the game. Its ability to target a creature and prevent it from blocking makes it a critical piece of interaction in the Ice Age format, allowing players to break through defenses or protect their own forces. Players looking to complete their Ice Age collection will find this release to be an important component of the set's narrative and mechanical identity. The card’s effect—forcing a creature to be unable to block until the end of the turn—provides immediate tactical value. Furthermore, the benefit of drawing a card at the beginning of the next turn's upkeep adds a layer of resource management, rewarding strategic timing. This dual function of disruption and card advantage highlights the design philosophy of the Ice Age era, where spells often carried significant long-term consequences. Collectors of Magic: The Gathering trading cards often seek out original printings from the mid-90s to appreciate the historical context of the game's evolution. Whether you are a seasoned player building a vintage deck or a hobbyist documenting the history of collectible card games, this card represents a key moment in the legacy of The curated inventory of classic TCG assets. Its enduring relevance in casual play and its nostalgic value make it a sought-after item for any serious enthusiast.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Panic
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Kimble
Card Stock
English
{R}
Instant
R
Card Text
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Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!" —Jaya Ballard, Task Mage












