The 1995 Magic: The Gathering Ice Age card Panic (Card #212). This red Instant offers strategic disruption by preventing creatures from blocking and provides card advantage.
1995 • Magic: The Gathering • Ice Age
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.24 | Guide Estimate | +4.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Designed by Mike Kimble, this card serves as a fundamental tool for controlling the battlefield during the early stages of the game. Its ability to target a creature and prevent it from blocking makes it a critical piece of interaction in the Ice Age format, allowing players to break through defenses or protect their own forces. Players looking to complete their Ice Age collection will find this release to be an important component of the set's narrative and mechanical identity. The card’s effect—forcing a creature to be unable to block until the end of the turn—provides immediate tactical value. Furthermore, the benefit of drawing a card at the beginning of the next turn's upkeep adds a layer of resource management, rewarding strategic timing. This dual function of disruption and card advantage highlights the design philosophy of the Ice Age era, where spells often carried significant long-term consequences. Collectors of Magic: The Gathering trading cards often seek out original printings from the mid-90s to appreciate the historical context of the game's evolution. Whether you are a seasoned player building a vintage deck or a hobbyist documenting the history of collectible card games, this card represents a key moment in the legacy of The curated inventory of classic TCG assets. Its enduring relevance in casual play and its nostalgic value make it a sought-after item for any serious enthusiast.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Panic
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Mike Kimble
Card Stock
English
{R}
Instant
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
"If you'd been there, you would've run from that deer, too!" —Jaya Ballard, Task Mage
FAQ
Panic is a red Instant that prevents a target creature from blocking for the rest of the turn. Additionally, its controller draws a card at the beginning of the next turn's upkeep, providing both tactical disruption and card advantage.
The card Panic from the Ice Age expansion was illustrated by Mike Kimble, whose artwork helped define the visual style of the mid-90s Magic: The Gathering releases.
Panic is classified as a Common card in the Ice Age set, making it one of the more frequently encountered cards in the expansion and a common find for collectors completing their sets.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.