The Red Scarab card is a 1995 Ice Age Uncommon Aura from Magic: The Gathering, featuring strategic enchantment mechanics designed by artist Sandra Everingham.
1995 • Magic: The Gathering • Ice Age
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.33 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Red Scarab, designated as card number 49 in the Ice Age set, represents a distinct strategic option within Magic: The Gathering's 1995 release. This Uncommon Aura card requires a single white mana to cast, offering an efficient entry point for decks focused on white mana acceleration. As an Enchantment — Aura, Red Scarab attaches to a creature to provide two distinct defensive and offensive capabilities. First, it prevents the enchanted creature from being blocked by red creatures, a mechanic that can disrupt opponents who rely on aggressive red strategies. Second, the card grants the enchanted creature a +2/+2 power and toughness boost, but only while an opponent controls a red permanent. This conditional effect encourages players to consider their board state carefully, turning a defensive tool into a potent counter-attack option when facing red-heavy decks. Collectors often seek out Red Scarab for its unique gameplay interaction and its place in the foundational years of Magic: The Gathering. Whether you are building a nostalgic collection or analyzing the evolution of Aura enchantments, this card offers a fascinating look at the strategic depth available in 1995. The card's simplicity in mana cost contrasts with its tactical complexity, making it a favorite among players who enjoy mind games and conditional advantages. Its status as an Uncommon card means it was available in regular packs, yet its specific effect has kept it relevant in discussions about early Magic design philosophy. For those interested in the Ice Age expansion, Red Scarab stands as a testament to the creative possibilities within the game's early framework.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Red Scarab
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Sandra Everingham
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
FAQ
Red Scarab has a mana cost of one white mana. This makes it an efficient card to cast early in the game, especially in decks focused on white mana acceleration.
The enchanted creature gets +2/+2 power and toughness, but this effect is conditional. It only applies if an opponent controls a red permanent. If no opponent has a red permanent, the creature receives no boost.
Red Scarab was illustrated by Sandra Everingham.
Browse sets, compare artwork, and track your collection.