The 1995 Magic: The Gathering Ice Age expansion features Rime Dryad (260), a common green creature with the snow forestwalk ability.
Rime Dryad
1995 • Magic: The Gathering • Ice Age
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$0.09
Description
Released in 1995, the Ice Age set established a distinct winter-themed era in the Magic: The Gathering trading card game. Rime Dryad, card number 260, serves as a foundational green creature for collectors of this classic set. Illustrated by Heather Hudson, this common card features a mana cost of one green mana and boasts a power and toughness of 1/2. The card’s primary mechanical identity is its snow forestwalk ability. This grants the creature evasion, meaning it cannot be blocked as long as the defending player controls a snow Forest. Collectors often seek out specific cards from the Ice Age expansion to complete their sets or to appreciate the artistic evolution of the game during this period. As a common card, Rime Dryad provides an accessible entry point into the Ice Age collection, allowing enthusiasts to build a comprehensive library of the era’s key creatures. The card’s straightforward design and functional rules text reflect the game’s early focus on clear mechanics and thematic consistency. Whether you are a long-time player reminiscing about the 1995 era or a new collector exploring foundational sets, Rime Dryad offers a connection to the game’s rich history. Its presence in the Ice Age set underscores the importance of snow lands in early Magic strategies. By acquiring this card, you add a verified piece of TCG heritage to your collection, preserving the legacy of one of the game’s most memorable expansions.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Rime Dryad
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Heather Hudson
Card Stock
English
{G}
Creature — Dryad
1 / 2
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
"The Dryads told us to stay, as no new horrors would come when it was so cold. Three of us left anyway. The rest believed their lies, and their skeletons weren't found until the thaw." —Disa the Restless, journal entry










