Sacred Boon, card #50 from the 1995 Ice Age expansion of Magic: The Gathering. This uncommon instant provides versatile creature protection.
Sacred Boon
1995 • Magic: The Gathering • Ice Age
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Description
Sacred Boon is card number 50 from the Ice Age expansion, released by Wizards of the Coast in 1995. As an uncommon instant in the Magic: The Gathering trading card game, this card defines white mana utility through a clever defensive mechanism. The spell allows the caster to prevent the next three damage points that would be dealt to a target creature during the turn. Crucially, the effect extends beyond immediate survival: at the beginning of the next end step, the protected creature receives a +0/+1 counter for each point of damage prevented. This delayed reward encourages strategic timing, allowing players to preserve key units through dangerous combat phases while simultaneously boosting their power for future encounters. Collectors often seek this card to complete the Ice Age base set, appreciating its role in demonstrating how early Magic designs balanced immediate protection with long-term board advantage. The card’s ability to convert incoming threats into tangible growth makes it a favorite for understanding the evolution of white magic in the game. For enthusiasts of vintage TCGs, Sacred Boon offers a glimpse into the foundational rules that shaped competitive play. Its straightforward yet impactful effect highlights the game’s emphasis on resource management and tactical foresight. Whether you are building a nostalgic collection or analyzing historical deck archetypes, this card provides valuable insight into the strategic possibilities of the 1995 era.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Sacred Boon
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mike Raabe
Card Stock
English
{1}{W}
Instant
W
Card Text
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Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy." —Halvor Arenson, Kjeldoran Priest












